CURRENT ROLE
Lead Level Artist at Ubisoft (Montreal)
A SHORT SUMMARY
With over 15 years of professional experience in studios ranging from less than 10 to more than 4000 employees over 3 different continents I accumulated a wide range of successful experiences through my professional life.
I know how to keep my focus and my enthusiasm when facing challenges and it’s always a priority for me to keep a high-end level of quality work.
My strong technical background and my curiosity to learn/find new ways to push the visual quality in games make me a solid asset for the teams I work with. I love to tackle challenges and try to push the quality further to what is expected.
WORK
Skull & Bones | Ubisoft Montreal
FarCry 6 | Ubisoft Montreal
Watch Dogs: Legion | Ubisoft Montreal
Shop Titans | Riposte Games & Co
Mini Guns: Omega Wars | Riposte Games & Co
Gangstar New Orleans | Gameloft Montreal
Asphalt 9 | Gameloft Montreal
SPECIALTIES
Full environments creation
High to Low poly modeling
Teams management/Leadership
Modular sets and props creation
Realistic and stylized texturing
Environments lighting
Expert knowledge of Autodesk 3DS MAX, Adobe Photoshop
Game development on PC, Consoles and mobile devices
EDUCATION
Game Lighting Masterclass | CGMA
Autodesk Certificate (3dsMax) | CGItrainer
Bachelor of Art (Multimedia) | Université Paul Sabatier
Associate Degree (Graphics and Multimedia) | Université de Poitiers